![]() ![]() ![]() I once used two coolers to heat adjacent in-door farm 5 times larger than freezer during winter. Be sure that the heat outlets are directed into area with at least double capacity than freezer, preferably to outdoors, otherwise ineffective thermal cycle would reduce effectiveness of cooler. Short term breaches to let say, ~0C room does not cause frozen food to unfreeze.īe sure you don't have vents connecting freezers to any other room that isn't a freezer. medicines, organic materials, etc).Įven with wooden doors 1 tile "airlock" is not enough, it takes at least four tiles walk to let first door close, so you can use another storage room as "airlock". It's better not to have freezer open directly into street or living rooms, you need to have another, cooled storage between them with less sensitive content (e.g. There is a hint in description of vent modules that doors opening equalizes the temp. The main source of thermal breach, just like with our domestic freezers, is the open door. Two coolers should be plenty there's probably an unroofed area somewhere leaking your temperatures. If there is any roofing to be done they will complete it because it is the only task other than cleaning they can do. here is mine that seems to be working rather well. The number of access points though should be your focus and not the number of coolers or even whether the walls are doubled or not. Put an X on any doors leaving the area to be roofed (ie. Set both coolers to -10 degrees and if 2 will maintain that, then theres your answer. Then put a construction colonist in the room while drafted. If an area is very large you can build a single wall piece in the middle and it will act as a support and allow the enclosed area to be completely roofed. Then make sure the area is not too large to be roofed without a support beam in the center. Make sure that you have marked the entire area for the freezer to be roofed. It sounds like you have an unroofed portion that you can't see. ![]() His issue is that all of his coolers don't seem to be able to get the temperature down to this point - changing the target temperature won't help at all in this case. So its for sure, it keeps frozen all my food. All 4 gained and lost temperature equally fast.Originally posted by Xaxoon:I set my freezers to -19☌. I also tested the temperature of rooms with different materials before I wrote my previous comment to make sure the old sources on this were still up to date. Think of them as reverse passive coolers. In vanilla a campfire will not heat up a room higher than 28 degrees celsius and no matter how many campfires you put they won't exceed that cap unless it gets hotter on the outside. You definitely have some mods affecting the temperature. ![]() Gahh now I gotta experiment some more, I got the idea to use steel walls as a thermal conduit from a youtube video. I sort of tested it with flash freeze using RimWorld of Magic, the stone room kept it's temperature longer than the steel one.Īlso it seems like if there's a fire in a steel room it turns into an oven quicker, I tried it with a camp fire and the steel room got 60☌ when encased in stone but the double stone room didn't get over 45☌.īut I also have Vanilla Expanded and a lot of other mods so maybe it is a mod, or maybe I just didn't account for the type of roofing or time of day or something. Originally posted by Smelly Fish:Material used on walls does not have an effect on the temperature, unless modded. ![]()
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